Low Polygon Models

Over the corresponding weeks, I have been practicing making low poly models for a Wacky Races style race track that my team was tasked with. We had to create a small part of a race track with at least one vehicle featured in it. Each model had to be under 1000 tris (triangle faces). My job was to work on the vehicles. I also worked on the trees for the environment. The environment wasn’t my main job but it was something that I assisted in. I started in making concept art for my vehicle designs before actually getting to work on the models.

Car render

The sports car was inspired by Sonic’s car in the Sonic & All Stars Racing games. I didn’t want it to look basic so I included some patterns to it with headlights acting as eyes. The model consists 474 verts, 1056 edges, 576 faces, 960 tris and 1020 UVs.  I used a fair amount of booleans, extrusions and triangulate/quadrangulate in making may model.

Monobile render

This vehicle was based on the monopoly car. I included the top hat as well a funny little moustache and eye glass on to the car to give it its own personality. I have also included some red and white lines as well as the words ‘Monobile’ on the sides (Unfortunately, I wrote Monobile backwards). This vehicle wasn’t as big as the other car with 398 verts, 855 edges, 470 faces, 778 tris and 918 UV’s.

Tree Render

The final piece of modelling that I worked on was the tree. I made this out of three shapes: two cylinders and a sphere with the amount of faces decreased. The design is rather basic, I mainly just moved the vertex’s out to make it an imperfect shape. I used a ramp shader on the leaves to make a cartoony look to the tree. The model contains 191 verts, 410 edges, 221 faces, 378 tris and 360 UV’s.

 

 

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