Blog

Creative and technical model Submission

This blog is a submission post for the creative and technical model project that I have been working on.

C&T Model submission

I had a rather comfortable time making the concept art for the model as well as modelling it.  The basic shapes makes the toy like look work, it’s not too complex but enough to make it work.  Bevelling the high poly model  to add extra detail into the model whilst giving the low poly enough detail to make the basic model template to work.  I had complications on the later aspects modelling. Parenting, baking, and texturing the model.

I had named each individual parts of both the low poly model and the high poly model, 66 separate model parts for each complete robot model. The low poly model was UV unwrapped and grouped in to different sections which  contains their own UV group; the head, body, arms, leg and battery with wires. I had cleaned up the model before laying out the UV’s. I had to be sure that the names of the individual models on the high and low poly matched up for the baking process. Then I needed to parent each of the parts together so that I can animate the body parts in a group when moving one part then move the child parts without affecting the parent. I had to import the model into Substance Painter for baking and texturing and this is where I started having issues. For some reason, the thumbs seemed rather shiny so I tried to see what might be causing the issue. I checked and the entire right arm was rather transparent for some reason.

I had made sure that the names where matched, duplicated and mirrored the left arm so it matched, made sure that there wasn’t anything wrong with the model itself but nothing seemed to work. I decided to try to ignore the issue in hopes that the texture would work properly on both arms since they were duplicated. This did end up working once I imported the textures into Maya and both arms where fine.

I was also having some difficulty rigging the model for animation purposes. Only the knees needed rigging  really so that it would be easier to animate bending the knees. I don’t think that the arms needed rigging but I thought that it would make animating easier which it ended up being a rather of a challenge to do since some parts of the model ended up being parented with the wrong object and having some trouble parenting the joint with the object.

Next time I create a high to low poly model, I should remember to rename the model segments once it has been set and before I create the next polygon for the model. I also need to be careful in case I accidently duplicate polygons and make sure that everything is parented correctly. I should be sure to remember of UV unwrapping as soon as a limb is made  and duplicate it when I need another.

 

 

 

 

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Injustice Mobile Review

I have decided to make a review on the game Injustice: Gods Among Us for mobile devices. I have had spent a lot of time playing the game in my spare time and will give my overall thoughts on the game. The mobile version of the game was released in April 3rd, 2013 on IOS and November 21st, 2013 on Android devices. The game was developed by Netherrealm Studios who also developed the console version of the game as well as the Mortal Kombat games.

The game is a single player fighter with online multiplayer capabilities and has challenges that you can get to unlock characters and make them more powerful by levelling up in fights, using spare character cards to promote them, unlock gears which gives additional buffs and credits to upgrade tour characters special attacks. The aim of the game is to defeat your opponents team of 3 characters by dealing as much damage to take down their health bars. This game doesn’t feature a story mode so it doesn’t actually have a story to flow; although, it follows the console version so people that have played the story of the console nothing is really different and can understand the character’s importance. Characters are split into 3 different card types; bronze cards, silver cards and gold cards. Bronze cards are the weakest set of characters but the easiest to get and gold cards are the strongest yet the more difficult to get. Bronze and silver cards are easily purchasable through the shop and can be rather cheap to buy (bronze cards being cheapest and cheaper to promote). You can buy some gold cards from the store but they can be rather pricy and some of the more stronger cards can only be unlocked in challenges or multiplayer. You have an energy limit for characters which stops you from constantly going in fights but each character has their own stamina bar so if one team has run out of energy then you can just swap the characters.

You get a tutorial when you first boot up the game. Tapping the screen does a light attack, repeated tapping will cause the character to do a light combo, at the end of a light combo an arrow will pop up telling you to swipe in a particular direction with success of doing so causing an additional attack known as a combo ender. Swiping the screen will cause the character to do a heavy attack and (like the light attacks) swipe numerous times to perform a heavy combo.  Light attacks are faster to perform whilst deal less damage and heavy attacks deal more damage but are slower to perform along with not having a combo ender. Pressing to fingers on the screen will cause your character to block which reduces the damage taken from attacks.

Injustice combat

There are 3 bars at the bottom of the screen: these can be filled by attacking the opponent or getting attacked by the opponent. Blocking an attack doesn’t generate power. Filling up the bars allows your character to perform a special attack. The first special is the weakest yet the bar will always be filled before the other specials are available so it can be used more often. The second special is a lot more damaging but it takes longer to fill than the first special. The third bar is the Super Move. It takes the longest to fill; however, it’s the most powerful attack and is unblockable so your opponent will take the full impact of the move. Some specials have additional benefits as well. Some characters specials can cause DOT (Damage Over Time) to their opponent which adds on to the damage received from the special. Some can power drain the opponent which drains the opponents special bar so that it takes longer for the opponent to be able to use special attacks. There are also some specials that have a chance to stun the opponent making them unable to attack and block your attacks.

Injustice special

(Special attack)

(Super Move)

As you may see by the special attack image that there is a target reticule on. This is because special attacks have a minigame that determines how much damage is applied to the opponent with the lowest being 100% and the highest being 200%. The targeting minigame (in the image) requires you to tap the screen to stop the line in the centre to do the most damage (it a matter of timing). There are two different types of minigames where you have to tap the screen, one to fill a circle bar and one to fill a square bar and keep it filled until the move is performed. Finally, there is a swipe minigame where you have to swipe the screen in a direction quickly to increase the amount of damage dealt (and the hardest to reach max damage in my opinion). Super moves don’t require  you to play any minigames to deal damage to your opponent and, in single player, opponents can’t perform their super on you.

There are various different characters that you can unlock in the game. Individual characters and characters that are alternate costumes set as a character. All of the characters are different and unique in some way… in SOME way. They can give a unique playing experience. The alternate costume are rather similar but have enough to make them stand out and provide a unique playing experience whether it being; a different combo ender, a different light/heavy combo, an altered special 1, a new special 2 or their abilities.

Injustice Jessica Cruz

Each character has their own ability, they have something that can give them the edge in a fight. For example, Jessica Cruz can extend her special 2 attack by one hit per Green Lantern member on her team which adds combat effects to her opponent. Her combo ender also has a chance to summon Kilowog to stun the opponent. This is her exclusive ability that can give her team an edge in the battle. Every character has an exclusive ability that can help their team win the fight and are unique to the them so no character feels exactly the same. For some characters, the ability can be the main reason for using a character over another or a costume over another. Antimatter Sinestro and Green Lantern Sinestro along with Khandaq Black Adam and Regime Black Adam are a prime example of this. The two Sinestros have damage and health difference as well as a different ability but besides this they play pretty much the same. They don’t have any different animations which is rather disappointing since the two Sinestros and Black Adams are very few characters where the two costumes have exactly the same move set. I usually stick with Antimatter Sinestro and Khandaq Black Adam since they are more powerful and find their abilities better than their counter part.

Injustice Antimatter Sinestro

Injustice Khandaq Black Adam

Injustice menu

The first mode available when you first boot up the game is the play mode. This mode puts you into the tutorial and you can play stages to try to level up your characters and earn credits to upgrade your characters or buy new characters. injustice play mode

Beating all the stages (having all of the boxes ticked which happens when you beat a stage) then you will get a random character. The main purpose of this mode is to level up characters and get credits but it’s also fun to just try out new characters and get to grips with how they play.

Next is challenge mode. Challenge mode is where you need to complete a series of fights to unlock a gold character card. You need to beat 5 sets of 12 fights, each with their own requirements for playing the challenge such as only being able to use bronze cards or must have a character on your team.

Injustice challenge mode

Defeating a certain amount of these challenges will give you a certain reward and defeating all 5 challenges will unlock a character then reset all the challenges on a harder difficulty. There are 3 difficulties that the challenge will be in, you start on normal then beating the challenge will move it to expert difficulty then nightmare  difficulty which will give you a better reward once fully completed. Beating normal difficulty will only unlock a gold card of that character. Beating expert difficulty will unlock a gold card of that character and a random uncommon gear card. Finally beating nightmare difficulty will unlock a gold card of that character and rare gear card that is  specific to that character. Each section of the challenges change how much energy is required to get into battle. Challenge 1 and 2 require 1 stamina bar, challenge 3 and 4 require 2 stamina bars, and challenge 5 requires 3 stamina bars. This can be a bit of an issue when trying to get characters and I’ll explain why later in the review.

Injustice gears list

Before I move on to other modes, lets have a look at gears. Gears are equipment that you can assign to your characters for additional benefits and buffs that will help your team get the edge in battle. They are rated on their rarity. The more rare the gear is, the more powerful it is with 1 star being common and 4 stars being the most rare. You can upgrade the gear 10 times before you can level the gear up which increases that gears star rating as well as give an additional buff (you can still upgrade the gear 10 times after, also it’s why some gears are 5 star even though the highest gears are 4 star). You can level up gears by having the required materials which can be obtained by playing Survivor mode or shattering gears as well as require a certain amount of credits to level them up. 1 and 2 stars are rather easy to obtain either through Survivor mode or beating expert mode of challenge mode or even being on multiplayer (you just need to press on multiplayer to get them when the multiplayer season ends). 3 star cards are more rare and have an additional ability when they are assigned to a specific character. Say for example the Bulletproof Batsuit that is seen in the challenge image, if you assign that gear to any Batman character then Batman would get an additional ability that wouldn’t happen if it was assigned to someone else or it wasn’t assigned. They are unlocked in beating nightmare difficulty of challenge mode, playing multiplayer and reaching a certain percent (usually when the unlockable is a character) or by playing Survivor mode. Finally, there are 4 star gears which are really powerful. They have 3 buffs (usually, Ibistick and Batmobile have 4) to them (once fully evolved) and can really give the edge in the fight. They are mostly obtained when playing online multiplayer (the most… sure way of getting them) as well as playing Survivor mode which has some exclusive gears and gear sets (gears that give extra buffs and abilities when a character has other gears equipped that is part of that set). There is also a booster pack where you can purchase to unlock the gear using in game currency.

Injustice gear

Injustice survivor mode

Next up is Survivor mode, this mode is where you take part in a series of fight to earn as much rewards as you can. Each fight you win can get you either; double credits that you naturally earn, a gear card, an augment card, any of the fragments required to level up gear or last laugh tickets for the roulette minigame that can unlock more augment and gear cards when you cash out of Survivor mode. There is no stamina limit, your limit is your health bar. Fights get more challenging and you unlock more rewards but your health bar carries over from each fight and as soon as a character is knocked out, they are unavailable for the rest of Survivor mode. You can pay for a small health boost before the fight starts if you think that a character is on the urge of being defeated; however, you can only use the health boost once per character. If one of your characters is knocked out then you can swap them out for another character. You can only swap out 3 characters however, which means that once your team is defeated once all the swaps have been used, you are defeated and lose any rewards that you have earned.  Once you have finished Survivor mode (either cashed out or have been defeated), you have to wait 24 hours before you can try again so you can’t constantly retry. You can pay in game credits to try again but the amount of times that you can do so is limited.

Injustice online multiplayer

Now we move on to what is my least favourite mode of the game. I really don’t enjoy online multiplayer. Part is because I’m personally more found of single player than fighting people who have had more experience and spent more time on the game so that they have stronger characters and better gears. But the main reason is because I tend to get put up with people who have really overpowered characters on their team with abilities that make them a challenge in itself or really powerful gears that are really annoying to deal with and you don’t stand much of a chance against. People will use Raven and Regime Killer Frost since Raven take down 3/4 of your health without even hitting you (her ability allows her to swap health with her opponent when she has less then 25% health) and Regime Killer Frost makes you unable to do any good healing to your characters. There are also a lot of people that use Injustice 2 Superman who is invincible to the first special attack that you do to him and this resets if he tags out then back in. There are also gears that can make fighting painful. Astro-Harness is on of the gears that makes fighting really irritating. Any special attack that the person that has the gear equipped can apply 5-10% critical damage to the opponent. Any lethal attacks received may cause a shield that will absorb 20-40% of damage. Finally (and the main reason why I hate people using this gear) when the person with the gear starts/enters the fight, reaches 50% health and reaches 10% health, they get a shield that makes them completely invulnerable to attacks for 3-5 seconds. They get a shield where they can completely ignore attacks for a certain amount of time. That time may not seem long but in fights it feels like a long time and can be enough to make you unlikely to win. A lot of people have this gear and it is really annoying to not be able to do anything to hurt your opponent, they don’t even just respond to the hits and it is irritating.

Injustice Astro Harness

There are also a set of powerful gears that, when applied to certain characters, can make them super overpowered which makes defeating them almost impossible. The main example is Luchador Bane. His ability allows him to stun the opponent when he tags in and has a temporary increased damage boost. With the Cloak of Destiny, League of Assassins Adept Knives, and Ibistick, Bane can almost completely wipe out your team with just a special 1 (and my team is really powerful in their own right with max elite and level without the breakthrough bonus). If he uses this special then the character getting hit will be knocked out and my other team mates will be almost completely defeated.

Injustice Luchador Bane

Injustice Cloak of Destiny

Injustice Leagie of assassins adept knives

Injustice Ibistick

Next mode that is available is the Breakthrough mode. This mode allows you to boost your characters so that you can level them up more and promote them more. In order to play the Breakthrough requirements. The characters used must be at least level 50 and elite 7 (max stats without the breakthrough). You must have at least one character that hasn’t been maxed out with the breakthrough boost in order to play. Each day the breakthrough changes to what card types that you can promote, bronze cards, silver cards, and gold cards. Bronze and silver cards you can use any characters; however, gold breakthroughs you can only use a set character that you can promote. You need to complete 3 fights to beat breakthrough. Starting it takes all 10 stamina bars from your team and you have 2 standard fights then the last fight is a boss fight against Ares (this version isn’t currently a playable character). Your health from each fight carries over from each fight like Survivor mode and if you lose a fight then you will be casted out and have to start over. Ares has an attack that can instantly kill your characters if you don’t get the middle of the aiming minigame to block the attack. Thankfully the line that you need to time to get in the centre is rather slow so timing isn’t difficult. The main issue that I had when fighting Aries is sometimes my block decides to not work at times, usually when he does a special attack, this doesn’t have much affect on the outcome due to having good gears assigned so I can get health back but it is really annoying. Injustice Breakthrough

There are a collection and store menus which you can get to from the main menu. Collection is how it seems. You can view your collection of the characters that you have unlocked, special attack upgrades that you may have got from packs, gear chards that you have obtained, and support cards (cards that you can purchase to give a character a boost). The store can be used to purchase packs, characters, credits, support cards, and promote characters (you can also promote characters by pressing on their character card in modes and collection). If in collection/store, there are tabs that let you go to the other without having to go back to the menu. You need to be on collection/store in order to be able to go to S.T.A.R. Labs which is where you can apply augmentations that you may have unlocked in Survivor mode. These augmentations can give a slight increase to a characters health, damage, critical hit damage, critical hit chance (critical hits do a certain percent of bonus damage on all attacks depending on the chance to hit it and the level damage), and give level up boosts that makes your character get close to fully levelling up.

Injustice collection

Injustice store

Injustice S.T.A.R. labs

Injustice mobile is a really fun game and I have had a fun time playing this game. The animations are really good with some special attacks being really fun to watch, I don’t experience much crashing (on my phone, it crashed a lot on my tablet which is why I stopped playing on it), the characters are really fun and unique to play as and I would recommend giving this game a shot to get your own views on the game. However, there are some things that rather bother me and I think that could be added/or improved about the game. First of all, there is an occasional glitch where the opponent can perform their special attacks at the exact same time as you. Since your character is invulnerable when performing a special move, this means that the opponent can ignore your special and all of its affects. If your opponent does this and they have a longer special attack duration say Jessica Cruz’s special 2 (which is even longer with other Green Lantern members) once your special attack ends, you will be taking damage from the opponents special as the invincibility frames end once the special ends and your opponent is still in the middle of it which results in you taking more damage. This glitch has happened on numerous occasions, single player and multiplayer. It can be really irritating and cost people the fight which is rather unfair.

Another improvement would be to make some of the gear cards a little less over powered. Things such as 3 invincibility shields for one character in a fight is too much. Either make the shields happen less or have the opponent respond to the hits so they get pushed back or knocked down but don’t take damage would make things a bit better. If the opponent also has John Stewart Green Lantern on their team then that may result in another invincibility  for that character and an invincibility shield for John Stewart and the third member. That would be 5 invincibility shields for a team. I also think that their should be a pack where you can purchase multiplayer exclusive rewards. You can get multiplayer exclusive character in the most wanted pack but it costs 600,000 credits with a chance to get the character you want in multiplayer or any other character in the game. You may also get the same character you want three times so you may end up with 3 Batman Beyonds or Animated Harley Quinns. I would like a pack like the challenge pack where I can spend a certain amount of credits to get a random character that is only available online. WWE Immortals has a pack with only multiplayer characters in with the challenge exclusive characters having their own pack so I think that this would also be a good inclusion (WWE Immortals have the same developers as well).

I would maybe say that the last improvement is release more alternate versions of some of the other characters. We have 10 Batman characters, 10 Superman characters, 6 Wonder Woman characters, 3 Nightwing characters, 3 Batgirl characters, 2 Killer Frost characters, 1 Shazam character and 1 Aries character. Other characters need variety too. This can be rather annoying because some of the characters are rather fun and seeing more variations of them can be fun. It’s also annoying since challenge mode sometimes may require these characters on your team. If you are on challenge 4/5 with this requirement then you will have to rely on energy recharges (due to not having a replacement for them) and if you have no energy recharges then you will have to wait about 11 minutes for 1 stamina bar to recharge (and that’s with support cards to reduce the time limit). And since challenge 5 require 3 stamina bars, you may end up waiting over 30 minutes to do a fight, taking a lot longer to be able to unlock the character which isn’t fun.

The biggest problem is that the people who will pay real life money for in game content will have a much easier time with the game than people like me who prefer not to pay in real life money and try to work for the characters.

Injustice pack store

$20 dollars for a character, gear and some in game credits may be worth it but you probably find other stuff that might be more worth it such as DLC for the console games or buy other mobile games to play. Overall, it’s a really fun game with some tweaks needed. If you are looking for a game to just pass the time then give it a shot, it’s free to download, you may enjoy it. If you want to get all of the characters but don’t want to spend in real life currency then you may have a difficult time getting through the game. It takes time to get better and improve the characters you have first.

Imagined Worlds Project

My current role within the Mechanical Bonds project is the 3D artist. My main focus  was the Robot. The Robot is one of the main characters within the animation my group. I have modelled, baked, textured, and rigged the model.  I have also created concept art for the model before making it with inspiration from my mood board. Robot mood board.

Robot render 1

Robot render 2

Robot render 3

I also need to animate the scenes once my other team mates have the other assets and the scene ready and set up for animation. I have also worked on other models for the scene as well. I modelled and textured a saw and a shovel. I also modelled a bucket; however, it is still not textured. Saw render 1

Saw render 3

Saw render 2

Shovel render 1

Shovel render 3Shovel render 2

Bucket render

Creative and technical model

At the current point of time, I have been spending a lot of time working on my robot for the creative and technical model which is also part of my imagined worlds project. It has been a rather difficult process to try to get the robot model looking how I wanted it to.

Arm UV map

First of all, I needed to sort out the UV map. The image above is the UV map for the robot models arm. I had used “automatic” to unwrap the UV’s which can be found in the “UV” window. I clicked on the “mesh” tab then click on “cleanup”  option which cleans up the mesh. Then I went into the UV map and clicked on “Polygons” tab and clicked on the box next to “Layout” and changed the packing resolution to 2048 with the “Pack Together” option ticked.  I have mirrored/duplicated the arm so this UV map will apply to both arms and the textures will work on both. I have used this method for the legs as well and the body and head ahs its own UV map. I have given different segments of the body their own UV map to make texturing easier.

Next, I had to parent each part of the low poly model to the correct limb (finger to the lower arm then lower arm to elbow, etc.) by clicking on that limb, hold shift and click the part that it is being parented to and press “p” on the keyboard. Parenting objects together allows you to control one object and affect both the parent and the child. Say if you parented an lower arm to the upper arm, if you rotate the upper arm then the lower will move with it. Similar to the combine mesh function only if you select the lower arm, you will control it separately and rotating it around won’t affect the upper arm.

I also had to name each model part of both the high and low poly models (head, body, legs, shoulder, arms, etc.). Both models needed to have the body parts’ names match with the only difference being that the low poly model parts had to end with “_Low” and the high poly ending with “_High”. This is necessary for baking the high poly model onto the low. Both models had 66 parts to name so I had to rename 132 body parts to rename overall.

Hierarchy shot

Once that everything was sorted, I applied different lamberts to the different group UV and renamed the material to the section that it would texture (this is just to separate the UVs in Substance Painter so grouped UVs such as the arms only have the arm UV, etc.) I selected the model and exported it as an FBX, ready to import into Substance Painter.

Substance painter shot

The image above shows my model in Substance Painter. As you can see that there is 5 layers which allows me to select and texture each group parts and hide parts such as the body so I can see and texture any parts that inside that model such as the wires and battery. As you may see, the robots right arm is rather transparent in Substance Painter, I’m not sure as to why it is like that and I have tried; making sure that the names are matched, mirroring and duplicating the left arm and making sure that the UV maps where laid out right and nothing seemed to work. I decided to leave the arm be and texture the model. Since the right arm is a duplicate of the left, I had hoped that the right arm wouldn’t be affected when I apply it back into Maya.

Baked screenshot

With my model baked, I then moved on to applying textures onto my model. I started by adding fill layers on my UV and changed the colour so my model colour looked like how I would like it to look then right clicked on the fill layer and added a black mask on it. This allowed me to select the fill tool and apply the colour onto the UV that I wanted it on by clicking on the UV. Then I created a normal layer and selected the brush tool which allows you to paint on the model. I clicked on the “alpha” in the brush settings and search for “dirt” and clicked on the dirt brush that I liked along with changing the colour to make it look more like dirt.

Textured model shot

Textured model shot 2.PNG

Here is my model after I textured it. The right arm is still rather not working properly. I then decided to export the texture file. I went onto the “File” tab and clicked on Export textures.

Export menu shot

This menu loads up and I edit the settings so that the texture files go where I want and change the configurations to where it is I want to export the textures to. Since the textures are going to be imported into Maya, I selected Arnold 4 (AiStandard). To finish the process I clicked on export.

Going back to the low poly model, I need to apply the textures which requires Arnold plug in. Arnold may not always be activated so if Arnold doesn’t show up in the tab.Arnold shot Then you will need to go on the “windows” tab, select “settings/preferences” and click on “plug-in manager”. After this, scroll down to “ATFPlugin.mll” and tick the boxes for it. Then I applied a new material, clicked on “Arnold” and selected “Aistandard”. Then I needed to apply the texture files to the material by clicking on the  black and white square logo on the parts that require that file such as the file the has diffuse in the name to the diffuse colour or the file ending with normal to the bump map option. I needed to apply the material to each grouped body part sections to the textures so it wouldn’t mess up and the textures would go in the right place.

Texturing shot

Robot texture shot

The battery texture I had to take a UV screenshot an texture it through Photoshop since I couldn’t manage to apply it in Substance Painter. I wasn’t sure what I was doing wrong so this seemed to be the best way around it. The next stage was rigging my model. I mainly rigged the arms and legs so that I could us the IK handle to make animating the arms and legs easier. I created joints tin the arms and legs  then constrained  using a pole vector before creating an IK handle and moving it so a position that the knee will bend.

rigged bot

 

 

Non-diegetic sounds

Non diegetic sounds are sounds that don’t naturally come from that scene. Examples of these sounds can be music that is playing but doesn’t have a source or a narrator talking. The sounds aren’t caused by anything happening in the scene. They aren’t something that you would hear in a particular scene such as the narrator talking or music playing with no source that it comes from.environment

Looking at the image above. There is no people around in the image so hearing someone’s voice talking would be a non-diegetic sound since there is nothing that would make that particular  sound. Music can be another example of non-diegetic sounds since there is no radio or cars around in the scene so there is no source for it.

Movies tend to use non-diegetic sounds at the starting credits to try to get viewers into the movie before it properly starts and in some action scenes like preparing for battle or a competition. It keeps the viewers interested listening to music or narration helps the audience get an idea of what is going on/or help set the audience up for the events that are going to take place.

 

Diegetic sounds

Diegetic sounds is sounds that come with the natural part of the scene coming from sources within it. For example, if two characters are talking to each other, you would hear their voices from the conversation. Or if a character put down an object such as a hammer on a table, you would hear a bang noise. Or even birds singing in a forest. Each sound you would expect from looking at the environment or looking at what is happening in the scene. waterfall

Look at the image above.  Think about what you may hear if you where actually in this. Water splashing on the rocks and into the water below, birds singing in the trees, maybe frogs croaking, leaves rustling in the wind. sounds that come natural and make you feel like you are actually there.

 

Self Assessment

In my Imagined Worlds group project, I am required to make the model of the robot which is the main asset in our animation. I am also required to texture it, rig it and animate it. I have created some concept art for this model before setting on making the model.  I have managed to make the low poly and high poly models; however, that is as far as I have gotten due to having some issues using the curves tools as well as naming around 66 body parts, parenting parts together and group along with setting a UV map layout for a set group of body parts.

In order to complete my task, first, I must import the low poly model into substance painter so that I can start to back the high poly model onto the low poly. Then I can start texturing the model. Once that is complete, I can apply the texture file to the model in Maya and start to work on rigging the model so that I can start to work on animating it.

In order to complete my work, I need the other assets models from my team mates so that I can get my model to animate around the environment as well as interact with some of the models. I need objects such as the table so I can animate it laying then getting up when the boy is finished making the robot.

Looking at my low poly (left) and high poly (right) models, I think that it has a toy like robot look right. The issue I had with tris has been fixed so there are only quad polygons in the model. I may need to figure out how I am going to animate the eyes since I think that it will be texture animated instead of having a model animate. That will be something that I will have to look into. I think that the main issues that I had making this model has been fixed such as naming the body parts and parenting everything.

I could look into some tutorials to see how I could get textures to animate as well as any substance painter tutorials that may help improve the look of my model.